Axis Lines

An essential feature of any 3D design viewport is the XYZ axis lines. These tend to be Red, Green, and Blue in various orientations. So my idea is to have a configuration setting for what coordinate system the user wants to use such as Left-handed or Right-handed and what constitutes a positive rotation.

Also, the colors may be configured.

What will probably be a good idea is to have a list of popular configurations to choose from.

I used the Godot RenderingServer to draw these lines to the viewport. Then they are not part of the scene, but part of the image which makes it simple to implement since they only provide a visual reference to the user.

A feature that I added was the ability to turn off any particular axis where the other two are clearly showing the orientation of the scene.

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